8/4/2023 0 Comments Shards of war sentinels![]() ![]() The overhead poles require a leap of faith onwards as you carry on out the outside of the building. Recording: Paths Diverged 02 - After you've MAGroped up to this brightly-lit section of damaged walkways and hopped over the gap, the recorder is on the corner ahead.Ĭontinue hopping over the destroyed walkway, going round to the outside of the building, allowing you to get up. ![]() Make sure you get this recording before continuing up the outside of the building. Step forward and MAGrope up to the above ledge, where you'll continue up battered walkways, and leap over the gap. Again, expect more debris to fall, so keep looking up and take your time.Īt the top you'll emerge in the open again, in a corridor exposed to the outside world, covered in debris. Though it's hard to see, there is a pole in the middle of the shaft that you can use as a stepping stone to more red flashing pipes that take you up. Don't speed down this passage too quickly, or you'll slide and shoot off the end and to your doom. Swing over from the middle platform to a lift, and go through the vent. So keep looking up, take your time, and eventually you'll reach a vent. The debris only falls when you jump onto set pipes, so when you land on a new pipe, look up and take a few seconds, and it mostly comes down on the pipe you're about to leap to - punishing speedy players. Jump onto each red flashing pipe - the first is directly ahead - and constantly look up. There is falling debris from above as you climb. Keep looking up for where debris will drop, and take your time. Go in, up the vent and ahead to a vertical passage, which is introduced to you by a drone that falls to the ground. Take down the other two KrugerSec goons, then head round to the fans on the wall, one of which Plastic will disable. Use your MAGrope when one of the blades swings by, and you'll enter a cutscene that takes you to the top. Take them down, then head through the door ahead to go outside, where you'll be next to the massive fan. Go through it, down the passage, over the fan (just leap forward and you'll auto-complete the rest to the other side) and out to an area with patrolling KrugerSec. Wall run between each lift when you come to a stop, then take the pipes up until you reach a ledge and a door. Run over the safe portions of glass as indicated by the Runner Vision, and head onto the panel to take a lift up. You'll then take the train ride to The Shard, dodging the signs that zip past - though you can be hit by all of them and still be fine! Make your way to the top of the building Whenever you're ready, head to Plastic at her hideout, then run to the way point in Shimmering Heights to start the mission proper. ![]() Mirror's Edge Catalyst: PS4/Xbox One vs PC Graphics Comparison ![]() Don't worry about finishing anything in the open world too - there is no point of no return, and you can mop up any collectibles or side-content once the mission is over. Go back to: Mirror's Edge: Catalyst - GuideĬollectibles: 2x Recordings, 2x Secret Bags (The Shard)īefore you start this final mission, while you won't run into too many combat scenarios, it's worth putting some progression points into damage towards Sentinels and stamina upgrades. ![]()
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